Multiplayer Team Online Battle Arena and Aptitude Test games

Multiplayer online battle arena (MOBA), also known as action real-time strategy (ARTS), is a sub-genre of the real-time strategy (RTS) genre, in which often two teams of players compete with each other in discrete games, with each player controlling a single character through an RTS-style interface. It differs from traditional RTS games in that there is no unit construction and players control just one character. In this sense, it is a fusion of action games and real-time strategy games. The genre emphasizes cooperative team-play; players select and control one "hero", a powerful unit with various abilities and advantages to form a team's overall strategy. The objective is to destroy the opponents' main structure with the assistance of periodically spawned computer-controlled units that march towards the enemy's main structure via paths referred to as "lanes".

Gameplay
There are two opposing teams whose goal collectively as a team is to destroy their enemy's base to win. Typically, there is one main structure which must be destroyed to win, though destroying other structures within the opposing team's base can confer other benefits. Defensive towers are in place to prevent this, as well as weak computer-controlled units which are periodically spawned at each base and which travel down pre-programmed paths toward the opposing base. A player controls a single powerful in-game unit generally called a hero. When a hero stands near a killed enemy unit or kills an enemy unit, it gains experience points which allow the hero to level up. When the heroes level up, they have the ability to learn more powerful skills and abilities. When heroes die, they have to wait a designated time, which increases as they level up, until they revive at their base. Each player constantly receives a small amount of gold per second from their base. Moderate amounts of gold are rewarded for killing hostile computer-controlled units and large amounts are rewarded for killing enemy heroes. Heroes use the gold they gain to buy a variety of different items that range in price and impact. Members of the genre do not feature several other elements traditionally found in real-time strategy games, notably base management, resource collection, and army building. The RPG genre has a much closer resemblance to the gameplay, only limited to an arena.

Aptitude Testing
The Alternian Military has funded MOBA games that are marketed to Trollian youth and used as a form of aptitude testing. The Alternian government tracks various in-game statistics, such as kill to death ratio, itemization, assist ratio, objectives captured per game, and overall ranking to accurately predict a users ability within different sections of the military.

Government-sponsored MOBA games include:
 * Defense of the Mothergrub
 * Assembly of Ancestors